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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (22) Chapters Close

Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
1. Preparing for a Big Project FREE CHAPTER 2. Setting Up Your Warrior 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Chapter 11. Controlling Gameplay via Data Tables

Not all games are small, sometimes games are gigantic, and full of information, details, and most importantly, numbers. Let us imagine an RPG game, where you have to run, kill enemies, and collect stuff. Enemies could have different attributes, such as damage, powers, effect, health, and lots more. While the collected items might vary even more, where a collectable X could increase your health by 2%, another collectable Y could increase your health by 50%.

And that's the whole point behind data tables. It is a place where you can store data in a very organized way that is very friendly with the designer, and could be changed at any time, without the need to change the code. At the same time, the code can read it easily, regardless of any changes.

Data tables started for just a few specific types of games, such as Tower Defense or RPG, but very quickly it became an industry standard, and is used with all types of games, at least to store the...

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