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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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 Tiano Tiano
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Tiano
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Toc

Table of Contents (23) Chapters Close

Learning Xcode 8
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Summary


In this chapter, we learned how to find our way through the sometimes intimidating interface of Xcode. We broke down all the different sections, learned about the many different toolbars and editors, and tested our knowledge by building a simple iOS app! We should now have a really good idea of what different parts of the application are called, and we even have a few handy keyboard shortcuts to speed things up.

In the next chapter, we'll be taking a little break from Xcode and diving headfirst into the world of Swift programming. We'll start from the beginning, looking at how variables and functions work in Swift, but quickly work our way up to some of the powerful and unique features the language has to offer, such as optional types, closures, and generics. We'll also take a look at the new features that Swift 3 has to offer, such as error handling and protocol extensions.

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