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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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 Tiano Tiano
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Tiano
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Toc

Table of Contents (23) Chapters Close

Learning Xcode 8
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Summary


This was quite the ride! We walked through every step, from app idea to visual development to project planning, all the way through six user stories, and ended up with a functioning minimum viable product. Now we get to keep testing and building on this app for the remainder of the book!

In the next chapter, we're going to take a look at multitouch and gestures. We'll learn about some fun ways to integrate those touch features into the next version of Snippets.

At this point in the book, we've reached a bit of a turning point. We've made a functioning app! The training wheels are off! But that also means we're going to stop spending so much time discussing how to do some things. From now on, I'm going to assume you know what the different areas of Xcode are called, so I won't give you the keyboard shortcut every time we navigate to a new area. I'm also going to assume that you know how to create a new storyboard outlet, and link a storyboard element to a code class.

If these things...

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