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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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 Tiano Tiano
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Tiano
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Toc

Table of Contents (23) Chapters Close

Learning Xcode 8
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Designing for the Apple Watch


While it may seem obvious from looks alone, it can be very easy to misunderstand the way that an Apple Watch differs from an iOS device like an iPhone. Many make the mistake of only focusing on how to shrink the user interface of their app into a smaller form factor, instead of really understanding how the Apple Watch is actually used.

Before we can move on to the more technical aspects of creating an Apple Watch companion app, it's important to look at these differences in use and expectations.

Using the watch

The most obvious difference between an Apple Watch and an iPhone, and I've already touched on this a few times, is the size. There is no way around it. The amount of screen real estate severely limits how much information can be presented, and how many inputs can be accepted.

A lot of developers also seem to underestimate how important it is that the watch is worn; it's not a device that comes out of a pocket when needed. There's a level of intimacy not present...

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