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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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 Tiano Tiano
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Tiano
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Toc

Table of Contents (23) Chapters Close

Learning Xcode 8
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Chapter 8. Exploring Common iOS Frameworks

Up to this point in the book, we've been focused on learning about the different aspects of iOS development, and then applying those concepts to sketch out the rough features and interactions of an app. Now that we've built our app up to a pretty decent point, let's take some time to explore the kinds of functionality that we can add to our app using some of the commonly used frameworks built into the iOS SDK.

In the last two chapters, we've been using the framework UIKit almost every step of the way. In this chapter we'll take a deeper look at this essential iOS framework, in addition to learning about the CoreLocation and the Social frameworks. We will cover the following topics:

  • What is a framework, and how do we use them?

  • The basics of UIKit

  • Using CoreLocation to integrate location data

  • Using the Social framework to share content with social media

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