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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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 Tiano Tiano
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Tiano
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Toc

Table of Contents (23) Chapters Close

Learning Xcode 8
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Chapter 11. Advanced Input Using Sensors

When the iPhone was first announced, the multi-touch screen was the focal point of its high-tech appeal. However, it has always had a fantastic user interface due to the many other sensors that are built in, smoothing out every aspect of the user experience. The accelerometer knew when you tilted your device and rotated web pages automatically. A proximity sensor knew when your phone was up to your face so it would turn off the screen. An ambient light sensor would automatically adjust the backlight based on the room you were in.

Since those early days, each new iteration of the iPhone hardware has introduced more and more sensors that allow new generations of apps to provide even better experiences. Earlier in the book, we looked at very common input methods like multi-touch gestures, and positioning sensors like GPS with Core Location. In this chapter, we're going to take a look at some of the more advanced sensors, covering:

  • Device information through...

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