Summary
We will now end this chapter on textures. As you've seen, there are a lot of different kinds of textures available in Three.js, each with a different use. You can use any image in the PNG, JPG, GIF, TGA, DDS, PVR, TGA, KTX, EXR, or RGBE format as a texture. Loading these images is done asynchronously, so remember to either use a rendering loop or add a callback
when you load a texture. With the different types of textures available, you can create great-looking objects from low-poly models.
With Three.js, it is also easy to create dynamic textures, using either the HTML5 canvas element or the video element. Just define a texture with these elements as the input, and set the needsUpdate
property to true
whenever you want the texture to be updated.
With this chapter out of the way, we've pretty much covered all of the important concepts of Three.js. However, we haven't, looked at an interesting feature that Three.js offers: postprocessing. With postprocessing, you can add effects to...