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Learn Three.js

You're reading from   Learn Three.js Programming 3D animations and visualizations for the web with HTML5 and WebGL

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788833288
Length 528 pages
Edition 3rd Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (19) Chapters Close

Title Page
Copyright and Credits
PacktPub.com
Contributors
Preface
1. Creating Your First 3D Scene with Three.js FREE CHAPTER 2. The Basic Components that Make Up a Three.js Application 3. Working with Light Sources in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Points and Sprites 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Render Postprocessing 12. Adding Physics and Sounds to Your Scene 1. Other Books You May Enjoy Index

THREE.ParametricGeometry


With THREE.ParametricGeometry, you can create a geometry based on an equation. Before we dive into our own example, a good thing to start with is to look at the examples already provided by Three.js. When you download the Three.js distribution, you get the examples/js/ParametricGeometries.js file. In this file, you can find a couple of examples of equations you can use together with THREE.ParametricGeometry. The most basic example is the function to create a plane:

plane: function ( width, height ) {
    return function ( u, v, optionalTarget ) {
      var result = optionalTarget || new THREE.Vector3();
      var x = u * width;
      var y = 0;
      var z = v * height;
      return result.set( x, y, z );
    };
  }

This function is called by THREE.ParametricGeometry. The u and v values will range from 0 to 1 and will be called a large number of times for all the values from 0 to 1. In this example, the u value is used to determine the x coordinate of the vector and...

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