Geometries and meshes
In each of the examples so far, you've seen geometries and meshes being used. For instance, to add a sphere to the scene, we did the following:
var sphereGeometry = new THREE.SphereGeometry(4,20,20); var sphereMaterial = new THREE.MeshBasicMaterial({color: 0x7777ff); var sphere = new THREE.Mesh(sphereGeometry,sphereMaterial);
We define the geometry (THREE.SphereGeometry
), the shape of an object, and its material (THREE.MeshBasicMaterial
), and we combined these two in a mesh (THREE.Mesh
) that can be added to a scene. In this section, we'll take a closer look at geometries and meshes. We'll start with the geometry.
The properties and functions of a geometry
Three.js comes with a large set of geometries out of the box that you can use in your 3D scene. Just add a material, create a mesh, and you're pretty much done. The following screenshot, from example 04-geometries
, shows a couple of the standard geometries available in Three.js:

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In Chapter 5, Learning...