Project setup
Create a new project. Before you download the assets from the link that follows, you need to prepare the import settings for the game art. The art assets for this project use a pixel art style, which means they look best when not filtered, which is Godot's default setting for textures. Filtering is a method by which the pixels of an image are smoothed. It can improve the look of some art, but not pixel-based images:

It's inconvenient to have to disable this for every image, so Godot allows you to customize the default import settings. Click on the icon.png
file in the FileSystem
dock, then click the Impor
t tab next to the Scene
tab on the right. This window allows you to change the import settings for the file you've selected. Uncheck the Filter
property, then click Preset
and choose Set as Default for 'Texture'
. This way, all images will be imported with filtering disabled. Refer to the following screenshot:

Note
If you've already imported images, their import settings won't...