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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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 Sapio Sapio
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Sapio
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Table of Contents (16) Chapters Close

Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Enhancing and improving your game


The aim of this section is to give you an idea of the potentiality of your game and a direction to work toward. After all, if you have reached this far, you will also be able to walk by yourself, and so I won't explain everything in detail.

Improving cupcake towers

Here we will focus on how we can improve our cupcake towers by exploring some ideas and new directions, such as shooting policies or a special kind of sprinkles.

Shooting policies

Back in Chapter 2, Baking Cupcake Towers, we implemented the first cupcake tower that shot the Panda closest to the tower. However, this is not the only policy that you can pick. Actually, you can also allow the player to pick one that suits better for his/her strategy.

These policies may include:

  • Shoot the weaker/stronger Panda

  • Shoot the Panda with less/more health

  • Shoot the furthest Panda within the range

  • Shoot the first/last Panda that enters in the range

Feel free to add more and implement your own.

Tip

How to implement these...

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