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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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 Sapio Sapio
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Sapio
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Table of Contents (16) Chapters Close

Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

More about coding in Unity


Before we continue, there are few more things to learn.

Later in the book, we will use both static variables and inheritance. These are topics related with C# more than with Unity, but they are important if you want to become a good game developer. Next, you can find a very brief explanation, but I recommend that you learn them properly from a C# book.

Finally, there is probability, which is a topic of math, as we discussed previously, and it is essential in game development. However, once you know the basics of probability, you should be able to generate random numbers in Unity.

Static variables

Some classes (or components, in the case of Unity), contain variables, which eventually can be set in the Inspector or changed at runtime. However, the whole class can share a variable among all its instances. Such variables are referred to as static variables and are declared with the static keyword. A common use is to share a reference to another component, which all the...

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