Summary
Thus, we created four different animation clips for our panda, one for each of its possible actions: Walk, Die, Hit, and Eat. Then, we wrapped them within a controller and built a finite state machine to define how these animation clips are linked, through transitions. Finally, we wrote a script to trigger the different states of the machine.
Now that we have seen how to animate our Pandas, it's time to move on to the next chapter, maybe after a coffee break.