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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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 Sapio Sapio
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Sapio
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Table of Contents (16) Chapters Close

Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Summary


The chapter began with an introduction to UI designing and programming, in order to understand the main complications behind UIs and why they are so important. Then, in the first part of the chapter, we saw in detail how the Unity UI system works. In particular, we analyzed every component of the Unity framework and learned their use and functionality. In addition, a section explained some special components present in the framework, but that we won't need for this book.

You can find more about UI designing and programming (although with a major focus on gamification), including also how to use Illustrator to create your own graphic, in Gamification with Unity 5.x by Lauren S. Ferro, Packt publishing. You can find the book here: https://www.packtpub.com/game-development/gamification-unity-5x.

In the second part, we started to create the UI for the tower defense game. In particular, we implemented the logic for a health bar as well as for a sugar meter. However, we will implement more...

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