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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (17) Chapters Close

Augmented Reality Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Getting Started FREE CHAPTER 2. Mapping the Player's Location 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Debugging


Unity provides a great interface in the editor for watching and editing the state of game objects and components while your game is running. While this will likely be the way you can debug most of your game, you may still encounter times where logic in a script needs a finer look. Fortunately, Unity also provides an excellent set of tools to allow you to debug your scripts in the editor while your game is running. Let's look at how you might start a debugging session:

  1. Open Unity with an empty project.

    Note

    If you are using Visual Studio, this exercise assumes that you have already installed the tools extension and configured the editor preferences.

  2. From the menu, select Assets | Import Package | Custom Package... and navigate to the Chapter_10_Assets folder in the book's downloaded source code. Select Chapter10.unitypackage and click on Open.
  3. The package is small, so it should import quickly. Click on the Import button on the Import Unity Package dialog to continue.
  4. Locate the Main...
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