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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (17) Chapters Close

Augmented Reality Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Getting Started FREE CHAPTER 2. Mapping the Player's Location 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Console window


The Console window should be your starting place whenever you encounter an issue. It can be accessed from the menu by selecting Window | Console, which will open the Console window that you can dock within the editor as you see fit. Depending on your preference and experience, you may want to always have the Console visible. Either way, as soon as something goes wrong, it certainly should be the first place you check.

Let's take a quick tour of the Console window in some detail, as it will be central to several other elements in this chapter:

  • Be sure to have the Unity editor open. If the Console window is not open, then open it from the menu by selecting Window | Console.
  • Take a look at the window and familiarize yourself with the buttons and context menu. The following is a screenshot of the Console window with the typical configuration:

    The Console window with typical configuration

How about we take a look at what each of the buttons do and some helpful hints you may not find...

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