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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (17) Chapters Close

Augmented Reality Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Getting Started FREE CHAPTER 2. Mapping the Player's Location 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Missing development skills


Even though we missed or barely touched some of these areas of development for our demo game, they will indeed be critical to completing a stunning commercial or just cool game in the genre. The following is a prioritized list of development skills, with a sublist of resources, which you should direct your attention to after completing this book:

  • Shaders (visual effects and lighting): This is a broad topic and you would likely never have to write a shader, but you will certainly have to learn how to use them effectively. Shaders are to game development like air is to breathing; essential and everywhere. Learning to develop shaders is an advanced skill, but even a little knowledge can go a long way. Even if you plan not to write your own shaders, the following resources are worth taking a look at:
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