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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (17) Chapters Close

Augmented Reality Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Getting Started FREE CHAPTER 2. Mapping the Player's Location 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

The Places scene


This scene will be another point where we want to mix the content of our alternate game world with the real world. Like the Catch scene, where our AR interaction was a game world on top of the real world, we will do something similar, but this time using a backdrop from Google Street View. We will also use real-world photos of the places within our markers in order to augment our game reality.

Let's get started by creating the new scene and putting the main base elements in place, as follows:

  1. Open up the FoodyGo project from where we left in the previous chapter. If you have jumped ahead, you will need to consult the section on restoring the project from the downloaded source code.
  2. Type Ctrl + N (command + N on Mac) to create a new scene.
  3. Type Ctrl + S (command + S on Mac) to save the scene. Save the scene as Places.
  4. Type Ctrl + Shift + N (command + shift + N on Mac) to create a new empty Game Object. Rename the object PlacesScene and reset the transform to zero.
  5. Drag the Main...
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