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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (17) Chapters Close

Augmented Reality Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Getting Started FREE CHAPTER 2. Mapping the Player's Location 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Chapter 10. Troubleshooting

Every developer will, at some point, face an unexpected issue or problem that blocks their progress to further development. It could be something as malignant as a hidden syntax error or far more serious. Either way, the developer must use the tools at their disposal and work past the problem. This chapter will take a look at introducing or familiarizing you with the various troubleshooting tools available to mobile Unity developers. After that, we will take a more advanced look at some specialized tools to use when the problem seems especially difficult. Of course, we will also want to cover options for tracking issues or even preventing them. Then, at the end of this chapter, there will be a table provided for reference, to assist you in solving issues that you may encounter working your way through the chapters in this book. Here is a list of the major topics we will cover in this chapter:

  • Console window
  • Compiler errors and warnings
  • Debugging
  • Remote debugging
  • Advanced...
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