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Unity Multiplayer Games

You're reading from   Unity Multiplayer Games Take your gaming development skills into the online multiplayer arena by harnessing the power of Unity 4 or 3. This is not a dry tutorial ‚Äì it uses exciting examples and an enthusiastic approach to bring it all to life.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692328
Length 242 pages
Edition 1st Edition
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Author (1):
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 Stagner Stagner
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Stagner
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Toc

Table of Contents (14) Chapters Close

Unity Multiplayer Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Unity Networking – The Pong Game FREE CHAPTER 2. Photon Unity Networking – The Chat Client 3. Photon Server – Star Collector 4. Player.IO – Bot Wars 5. PubNub – The Global Chatbox 6. Entity Interpolation and Prediction 7. Server-side Hit Detection Index

Summary


In this chapter, we learned why the client-side hit detection is very easy to hack. We saw how some games require the player to lead their targets to account for lag. We then learned how we can alleviate this by rewinding potential targets before performing hit detection, so that players can aim directly at their target as expected.

With this technique, in combination with the methods for server-side movement code discussed in the last chapter, you have the tools you need for nearly hack-proof multiplayer games which will boost your overall player experience.

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