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Unity Multiplayer Games

You're reading from   Unity Multiplayer Games Take your gaming development skills into the online multiplayer arena by harnessing the power of Unity 4 or 3. This is not a dry tutorial ‚Äì it uses exciting examples and an enthusiastic approach to bring it all to life.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692328
Length 242 pages
Edition 1st Edition
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Author (1):
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 Stagner Stagner
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Stagner
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Toc

Table of Contents (14) Chapters Close

Unity Multiplayer Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Unity Networking – The Pong Game FREE CHAPTER 2. Photon Unity Networking – The Chat Client 3. Photon Server – Star Collector 4. Player.IO – Bot Wars 5. PubNub – The Global Chatbox 6. Entity Interpolation and Prediction 7. Server-side Hit Detection Index

Creating a chat client


We're going to put what we've learned about Photon to use, creating a chat client from scratch. Players can choose from a list of running chatrooms, create a new chatroom, or join a random chatroom (if there are none available, one is created). While in a chatroom, players can chat with everybody in the chatroom. From the main menu, players can also manage a list of "friends" (they can add and remove names). They can see the online states of each friend, as well as join friends if they are in a room.

The Connect screen

The first screen the user is presented with is the Connect screen.

Here, they enter their username and connect to Photon. It will automatically remember the last username they entered, since they are likely to want to use it again.

This script accomplishes the Connect screen. This goes on an empty game object. After the user connects, it will disable itself and activate the lobby screen on another game object:

using UnityEngine;
using System.Collections;...
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