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Unity Multiplayer Games

You're reading from   Unity Multiplayer Games Take your gaming development skills into the online multiplayer arena by harnessing the power of Unity 4 or 3. This is not a dry tutorial ‚Äì it uses exciting examples and an enthusiastic approach to bring it all to life.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692328
Length 242 pages
Edition 1st Edition
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Author (1):
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 Stagner Stagner
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Stagner
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Toc

Table of Contents (14) Chapters Close

Unity Multiplayer Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Unity Networking – The Pong Game FREE CHAPTER 2. Photon Unity Networking – The Chat Client 3. Photon Server – Star Collector 4. Player.IO – Bot Wars 5. PubNub – The Global Chatbox 6. Entity Interpolation and Prediction 7. Server-side Hit Detection Index

Creating a global chatbox application


In many ways, our global chatbox will look a lot like the chatbox that we built in Photon. However, rather than having separate chatrooms, we'll create one single global chatbox for everyone. There will also be major API differences to keep in mind—in Photon, we were able to use RPCs to conveniently call a function on all connected clients which handled chat messages. However, in PubNub we will need to handle incoming messages, parse them, and process them as chat messages.

In this chatbox example, we'll expand our chatbox with extra functions such as the /me command. Additionally, you'll be able to change your name (which will be announced to the room):

using UnityEngine;
using System.Collections;

public class Chatbox : MonoBehaviour
{
  private string PlayerName;
  private string _playerName;

  void Start()
  {
    // we'll assign a random guest name to the player, or load up their last name from player prefs
    PlayerName = PlayerPrefs.GetString...
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