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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Introduction to build settings


There are times during development that you may want to see what your game looks like if you build it outside of the editor. It can give you a sense of accomplishment; I know, I felt that way the first time I pushed a build to a console devkit. Whether it's for PC, Mac, Linux, web player, mobile, or console, we have to go through the same menu, the Build Settings menu:

  1. Start off by opening up the project that we created in the preceding chapter. In addition, open the scene we created (Gameplay.unity, which is inside the Scenes folder):
  1. From here, we will open the Build Settings menu by selecting File | Build Settings.

Note

You may alternatively press Ctrl + Shift + B or command + Shift + B to bring the menu up as well.

In the preceding image, you will notice the Build Settings menu came up. This menu contains three sections:

  • Scenes in Build: This window contains the scenes in our project that we want to include when we build our project. This ensures that things...
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