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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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 Norton Norton
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Norton
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Table of Contents (21) Chapters Close

Learning C# by Developing Games with Unity 3D Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills Initial State Machine files Completed code files for Chapters 9 and 10 Pop Quiz Answers Index

Summary


This chapter introduced you to the basic concepts of variables, methods, and Dot Syntax. These building blocks are used to create scripts and classes. Understanding how these building blocks work is critical so you don't feel you're not getting it.

We discovered that a variable name is a substitute for the value it stores; a method name is a substitute for a block of code; when a script or class is attached to a GameObject, it becomes a Component. The Dot Syntax is just like an address to locate GameObjects and Components.

With these concepts under your belt, we can proceed to learn the details of the sentence structure, the grammar, and the syntax used to work with variables, methods, and the Dot Syntax. In the next chapter we will learn about the details of using variables.

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