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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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 Norton Norton
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Norton
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Table of Contents (21) Chapters Close

Learning C# by Developing Games with Unity 3D Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills Initial State Machine files Completed code files for Chapters 9 and 10 Pop Quiz Answers Index

Time for action – assigning values while declaring the variable


Add some more variables to LearningScript using the types shown in the previous chart. While declaring the variables, assign them values as shown in the following screenshot. See how they are presented in the Inspector panel. These are all public variables so they will appear in the Inspector panel:

What just happened?

The following screenshot shows what Unity presents in the Inspector panel:

The variables are displayed in the Inspector panel with the values already set.

Where you declare a variable is important

You will be declaring and using variables in many places in a script. The variables that I have shown you so far are called member variables. They are members of the LearningScript class, not declared within any method. These member variables are the only variables that have the option of being displayed in the Inspector panel or being accessed by other scripts.

So where in the class should the member variables be declared...

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