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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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 Norton Norton
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Norton
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Table of Contents (21) Chapters Close

Learning C# by Developing Games with Unity 3D Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills Initial State Machine files Completed code files for Chapters 9 and 10 Pop Quiz Answers Index

Time for action – finding data and breakout of the while loop


We're going to do something a little different in this loop. Once we find the pony we want, we'll breakout of the while loop. This is handy when looping through a large list of objects. When the desired data is found, there's no sense in continuing to loop through the rest of the list:

  1. Modify LearningScript as shown in the next screenshot.

  2. Save the file.

  3. In Unity, click on Play.

What just happened?

If we have been searching for Fluttershy instead of Rainbow Dash, and not included the break keyword on line 19, the output would have been exactly the same as the for loop example. In fact, the break keyword could have also have been used to breakout of the for loop.

I will skip explaining lines of code that are identical in the for loop example.

The analysis of the code is as follows:

  • The code on line 11 with its description is as follows:

    int i = 0;

    The initializer is declared and assigned the value of 1.

  • The code on line 12 with its description...

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