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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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 Norton Norton
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Norton
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Table of Contents (21) Chapters Close

Learning C# by Developing Games with Unity 3D Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills Initial State Machine files Completed code files for Chapters 9 and 10 Pop Quiz Answers Index

Time for action – trying drag-and-drop to assign a GameObject


Let's change a few lines of code in LearningScript to show how to assign the Capsule GameObject to the variable capsuleGO using drag-and-drop.

  1. Either comment out line 11 using 2 forward slashes (//), or remove it.

  2. On line 6, add the access modifier public like this: public GameObject capsuleGO;

  3. Save the file.

  4. In Unity, select the Main Camera GameObject.

  5. Drag the Capsule to the Capsule GO field in the Inspector. The following screenshot shows how this is done.

  6. Click on Play.

What just happened?

The Capsule GameObject is now assigned to the capsuleGO variable. We didn't have to write the code because Unity has done the assignment internally for us. Also, this doesn't change LearningScript in any way.

Pop quiz – understanding communication between objects

Q1. What is Dot Syntax, and what does it allow you to do?

Q2. When an object is assigned to a variable, what is actually stored in the variable?

Q3. Are there any limits to using Dot Syntax...

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