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HoloLens Beginner???s Guide

You're reading from   HoloLens Beginner???s Guide Join the AR revolution with HoloLens

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786464729
Length 376 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jason M. Odom Jason M. Odom
Author Profile Icon Jason M. Odom
Jason M. Odom
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Toc

Table of Contents (18) Chapters Close

Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
Welcome to the New World FREE CHAPTER HoloWorld I am in Control User-Friendly Interface Now That Is How It Should Sound Not So Blank Spaces The Tools of the Trade Share What You Have Got Putting It All Together Fixing Problems

Importing the RampColliders


If you have ever worked with Unity in a team setting, especially in a source control environment such as GitHub or BitBucket, you may have run into issues like overwriting each other's work. It can be hard to avoid this situation at times. Prefabs are one of the safeguards against killing each other's work.

In this section, we will import a Prefab and put it inside our main Prefab. This allows us to update part of a Prefab with little hassle. Once it's in, it should align perfectly and be ready to go.

The RampColliders object was made as a result of a physics error that was happening with the project. In response to the error, I turned off the mesh collider on the ramp object and created five objects layered in a way that attempts to mimic the curve of the ramp, as pictured earlier in this chapter.

If you have all the associated project files downloaded, locate them. If not, you should download them now and have them ready. Follow the given steps:

  1. Click on the Assets...
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