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HoloLens Beginner???s Guide

You're reading from   HoloLens Beginner???s Guide Join the AR revolution with HoloLens

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786464729
Length 376 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jason M. Odom Jason M. Odom
Author Profile Icon Jason M. Odom
Jason M. Odom
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Toc

Table of Contents (18) Chapters Close

Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
Welcome to the New World FREE CHAPTER HoloWorld I am in Control User-Friendly Interface Now That Is How It Should Sound Not So Blank Spaces The Tools of the Trade Share What You Have Got Putting It All Together Fixing Problems

First project


Now that we have a basic understanding of objects and what they are made of, we will begin the creation of our first project with a series of GameObjects. 

For this step in our "Hello, World!+" project, we will need to create a platform for the words Hello, World! to hover over, using the following steps:

  1. Click on the Hierarchy tab inside the Unity Editor, and then click on the Create button. This will bring up the Create menu:
  1. Now, with your mouse, hover over the 3D Object label. A submenu will pop up. Click on Cube:

Our cubism period

Now, we have a blank cube in our scene and, we are ready to have some fun. However, where is it? Here, we will use the transform component to change this cube into our platform and move it into view:

  1. With Cube selected, look at the Inspector tab.
  2. First, we want to change the name of our new object to something more appropriate. Click on the input field and change the name from Cube to Platform:
  1. In order to move the object into the position we need it...
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