Summary
In this chapter, we demonstrated the creation of a ragdoll proxy for our female zombie character.
Starting with the default settings initiated in the Ragdoll Wizard, we made small adjustments to the physics components: Colliders and Joints, tailoring the ragdoll rig to better fit our character.
Finally, we customized the ragdoll, adding the necessary components to incorporate a unique part of our character with the physics simulation.
In Chapter 9, Controlling Enemy Animation with AI and Triggers, we will demonstrate the finalized enemy character scripts, which will explain scripted behavior and character state, including the instantiation of our ragdoll object in the game.