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Unity 2020 By Example
Unity 2020 By Example

Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch , Third Edition

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Profile Icon Robert Wells
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$12.99 per month
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.9 (11 Ratings)
Paperback Sep 2020 676 pages 3rd Edition
eBook
$63.99
Paperback
$79.99
Subscription
Free Trial
Renews at $12.99p/m
Arrow left icon
Profile Icon Robert Wells
Arrow right icon
$12.99 per month
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.9 (11 Ratings)
Paperback Sep 2020 676 pages 3rd Edition
eBook
$63.99
Paperback
$79.99
Subscription
Free Trial
Renews at $12.99p/m
eBook
$63.99
Paperback
$79.99
Subscription
Free Trial
Renews at $12.99p/m

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Key benefits

  • Gain a high-level overview of the Unity game engine while building your own games portfolio
  • Discover best practices for implementing game animation, game physics, shaders, and effects
  • Create fully featured apps, including Space shooter and a 2D adventure game, and develop AR/VR experiences and Game AI agents

Description

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.

Who is this book for?

If you are a game developer or programmer new to Unity and want to get up and running with the game engine in a hands-on way, this book is for you. Unity developers looking to work on practical projects to explore new features in Unity 2020 will find this book useful. A basic understanding of C# programming is required.

What you will learn

  • Learn the fundamentals of game development, including GameObjects, components, and scenes
  • Develop a variety of games in C# and explore the brand new sprite shaping tool for Unity 3D and 2D games
  • Handle player controls and input functionality for your Unity games
  • Implement AI techniques such as pathfinding, finite state machines, and machine learning using Unity ML-Agents
  • Create virtual and augmented reality games using UnityVR and AR Foundation
  • Explore the cutting-edge features of Unity 2020 and how they can be used to improve your games

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Sep 30, 2020
Length: 676 pages
Edition : 3rd
Language : English
ISBN-13 : 9781800203389
Vendor :
Unity Technologies
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Tools :

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Product Details

Publication date : Sep 30, 2020
Length: 676 pages
Edition : 3rd
Language : English
ISBN-13 : 9781800203389
Vendor :
Unity Technologies
Languages :
Tools :

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Frequently bought together


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Total $ 214.97
Unity 2020 By Example
$79.99
Hands-On Unity 2020 Game Development
$79.99
Learning C# by Developing Games with Unity 2020
$54.99
Total $ 214.97 Stars icon
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Customer reviews

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Rating distribution
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.9
(11 Ratings)
5 star 36.4%
4 star 36.4%
3 star 18.2%
2 star 0%
1 star 9.1%
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Daniel Nov 18, 2020
Full star icon Full star icon Full star icon Full star icon Full star icon 5
As an Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, that makes it one of the best books to master Unity (if not the best).
Amazon Verified review Amazon
Amazon Customer Jan 25, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Came in with good timing, in excellent shape.
Amazon Verified review Amazon
Mike R Nov 16, 2020
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I’ve been working in Unity for about three years now and decided to check this book out. The first half of the book has you building out basic projects and learning Unity. Specifically I was wondering if this book would have been helpful for me when I was a brand new Unity developer getting started. My answer is that yes, I would have benefited a lot from going through this book early on.Very quickly the chapters have you putting together playable game projects. My roommates even liked one game enough to get competitive playing it quite a bit. The projects have a good variety and build on one another to explain things. One of the first things you’ll want to do is download the Github repo for the book so you have the example files. The link to this is in the introduction of the book. It is a really big download (2GB+), but is very helpful as it contains all of the artwork, sound effects, and music referenced in the book for the projects.I tended to try and type everything out of the book directly into Visual Studio, but you could simply import the scripts instead. Around the starting in Chapter 5 the book doesn’t contain full source code of the scripts, so you will definitely need to get the scripts from the Github download. Also, a few of the diagrams in one chapter were all mislabeled and appeared offset by one screenshot, but the publisher will probably correct that in a future update.There was one problem early on that could be difficult to solve as a brand-new Unity user, and I should mention here in case it helps anyone. The book uses the Unity Standard Assets (a package containing generic functionality that is used in these projects). This book is targeted toward Unity version 2020 (as the title states). However, the Unity Standard Assets aren’t encouraged in this new version of Unity. The book does a good job helping you get the package installed, but in my Unity 2020.1.12f1 (book says 2020.1 + is fine), there is a syntax error I consistently got right away. “Assets\Standard Assets\Utility\SimpleActivatorMenu.cs(11,16): error CS0619: 'GUIText' is obsolete: 'GUIText has been removed. Use UI.Text instead.'”This is super easy to solve. Open the SimpleActivatorMenu.cs script in your code editor, and change line 11 from “public GUIText camSwitchButton;” to “public UnityEngine.UI.Text camSwitchButton;”Aside from that, the first three projects came together quickly. The first half of the book is very helpful for someone starting out, and I definitely learned a few new things along the way as well. The author does a good job of touching upon a lot of areas within Unity with these projects, and you will learn a lot working through the book. I made it about halfway through (to page 307 of 677) before writing this review. I’m looking forward to finishing the rest and will update here if my impression changes.I think the book deserves five stars because of how much someone will learn about Unity by going through it.
Amazon Verified review Amazon
Jarvis Hill Nov 15, 2020
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This is a great book for beginner unity developers who are transitioning into Intermediate unity developers who also have a strong foundation with C# and the non-Unity C# developers looking to transitioning into Unity developers. This book is project-based. It focuses more on taking the skills that you’ve already acquired and uses them to construct fully functional games based on several different project types. You might even learn a few extra things you didn’t know along the way. A good example would be when adding audio files that are longer than short clips such as background music and ambient noise, you should go to the audio asset's Inspector window and switch the Load type from "Decompress on Load" to "Streaming" so that when the game loads it isn’t holding all of those audio files in memory?This book very comprehensive and it goes over everything from building a simple collectible object project; to creating an Intelegenet Enemy AI project; to building a project using ML-Agents which is Unity's Machine Learn; to creating a Virtual Reality project; etc... If you’re an Intermediate Unity Developer or Non-Unity Developer who is proficient in C# and want to put those skill to use creating a wide array of projects then this is the book for you. I highly recommend it.
Amazon Verified review Amazon
Andy Dec 09, 2021
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
The first half of the book is a great introduction to the Unity platform. I had some experience with Unity in the past and this book was a great refresher and way to get you comfortable with the environment. Once it got to machine learning, however, the material lagged significantly behind the current state of mlagents. You will probably want something more comprehensive and up to date.
Amazon Verified review Amazon
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