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Three.js Cookbook

You're reading from   Three.js Cookbook Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783981182
Length 300 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Toc

Table of Contents (15) Chapters Close

Three.js Cookbook
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. Geometries and Meshes 3. Working with the Camera 4. Materials and Textures 5. Lights and Custom Shaders 6. Point Clouds and Postprocessing 7. Animation and Physics Index

Rotating the camera around a scene


In Chapter 2, Geometries and Meshes, we already showed you a number of recipes that explained how to rotate objects. In this recipe, we'll show you how to rotate the camera around a scene while the camera will keep looking at the center of the scene.

Getting ready

For this recipe, we'll use the standard THREE.PerspectiveCamera object, which we rotate around a simple scene. To see the final result, open the 03.08-rotate-camera-around-scene-y-axis.html example in your browser.

On this web page, you can see that the camera rotates around the scene while the floor, box, and lights stay at the same position.

How to do it...

To accomplish this, we only need to perform a couple of very simple steps:

  1. The first thing we need to do is create THREE.PerspectiveCamera and position it somewhere in the scene:

      // create a camera, which defines where we're looking at.
      camera = new THREE.PerspectiveCamera(45,window.innerWidth / window.innerHeight, 0.1, 1000);
      // position...
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