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Three.js Cookbook

You're reading from   Three.js Cookbook Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783981182
Length 300 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Toc

Table of Contents (15) Chapters Close

Three.js Cookbook
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. Geometries and Meshes 3. Working with the Camera 4. Materials and Textures 5. Lights and Custom Shaders 6. Point Clouds and Postprocessing 7. Animation and Physics Index

Creating a spline curve between two points


When you create visualizations and, for instance, want to visualize the flight path of an airplane, drawing a curve between the start and end point is a good approach. In this recipe, we'll show you how you can do this using the standard THREE.TubeGeometry object.

Getting ready

When you open the example for this recipe, 02.12-create-spline-curve.html, you can see a tube geometry that curves from start to end:

In the upcoming section, we'll explain step by step how to create this curve.

How to do it...

To create a curved spline, like what is shown in the preceding example, we need to take a couple of simple steps:

  1. The first thing we need to do is define some constants for this curve:

      var numPoints = 100;
      var start = new THREE.Vector3(-20, 0, 0);
      var middle = new THREE.Vector3(0, 30, 0);
      var end = new THREE.Vector3(20, 0, 0);

    The numPoints object defines how many vertices we'll use to define the curve and the number of segments we use when rendering...

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