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Three.js Cookbook

You're reading from   Three.js Cookbook Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783981182
Length 300 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (15) Chapters Close

Three.js Cookbook
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. Geometries and Meshes 3. Working with the Camera 4. Materials and Textures 5. Lights and Custom Shaders 6. Point Clouds and Postprocessing 7. Animation and Physics Index

Matching the rendered view to a resized browser


When you define a camera in Three.js, you need to define the aspect ratio; for a renderer, you need to define its output size. Normally, you do this once when you set up your initial scene. This works great until the user resizes their browser. In this case, the aspect ratio for the camera will probably change, as will the output size for the renderer. In this recipe, we'll show you the steps you need to take to react to changes to the screen size.

Getting ready

As with every recipe, we provide an example that you can use to test and experiment with for this recipe as well. Open 03.06-change-the-camera-on-screen-resize.html in your browser and make the screen very small.

What you see is that the same amount of information is shown in the scene—only rendered smaller. When you now increase the screen size again, you'll see that Three.js always uses the complete available space.

How to do it...

In this recipe, we'll add a resize handler to the web...

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