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Microsoft HoloLens By Example

You're reading from   Microsoft HoloLens By Example Create immersive Augmented Reality experiences

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Product type Paperback
Published in Aug 2017
Publisher Packt
ISBN-13 9781787126268
Length 406 pages
Edition 1st Edition
Languages
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Author (1):
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 Newnham Newnham
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Newnham
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Toc

Table of Contents (16) Chapters Close

Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Enhancing Reality FREE CHAPTER 2. Tagging the World Using DirectX 3. Assistant Item Finder Using DirectX 4. Building Paper Trash Ball in Unity 5. Building Paper Trash Ball Using Holotoolkit in Unity 6. Interacting with Holograms Using Unity 7. Collaboration with HoloLens Using Unity 8. Developing a Multiplayer Game Using Unity 9. Deploying Your Apps to the HoloLens Device and Emulator

Project setup


We will start by getting acquainted with the project; if you have not done so already, clone or download the repository for this book from https://github.com/PacktPublishing/Microsoft-HoloLens-By-Example. Once downloaded, launch Unity and load the Starter project for this chapter found in the Chapter6/Starter directory. 

Once loaded, your project should look similar to this:

Credit and thanks to Menagy for the use of the model used in this project; it is available at http://www.blendswap.com/blends/view/19629.

As mentioned already, scanning and placement have been implemented using the techniques we covered in the last two chapters, leaving us to focus solely on the ways of interacting with the hologram. In this section, we will overview the main components to give you a sense of how the application is structured.

The scene states are managed by the SceneManager script, which hands over control to the PlayStateManager script once the hologram has been placed, and the entry point...

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