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Microsoft HoloLens By Example

You're reading from   Microsoft HoloLens By Example Create immersive Augmented Reality experiences

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Product type Paperback
Published in Aug 2017
Publisher Packt
ISBN-13 9781787126268
Length 406 pages
Edition 1st Edition
Languages
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Author (1):
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 Newnham Newnham
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Newnham
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Toc

Table of Contents (16) Chapters Close

Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Enhancing Reality FREE CHAPTER 2. Tagging the World Using DirectX 3. Assistant Item Finder Using DirectX 4. Building Paper Trash Ball in Unity 5. Building Paper Trash Ball Using Holotoolkit in Unity 6. Interacting with Holograms Using Unity 7. Collaboration with HoloLens Using Unity 8. Developing a Multiplayer Game Using Unity 9. Deploying Your Apps to the HoloLens Device and Emulator

Configuring a Unity project for HoloLens


Let's start from the top; our first task is setting up Unity and developing HoloLens applications. In this section, we will walk through setting up Unity, create a simple scene, and finally; deploy it to the emulator and device to ensure that everything is set up correctly.

At the time of writing, you will need to use Unity HoloLens Technical Preview or Unity Beta 5.5b9 or greater; you can find details at the official Unity site, http://www.unity.com. In addition, it would be useful to download and install the HoloLens emulator, which can be downloaded from http://go.microsoft.com/fwlink/?LinkID=823018. Lastly, ensure that you have Visual Studio 2015 with Update 3 installed.

Once downloaded and installed, launch Unity and create a new 3D project, as shown in the following screenshot:

After clicking on the Create project button, you will be presented with an empty Unity workspace, and now the fun begins. Introducing Unity is beyond the scope of this book...

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