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Microsoft HoloLens By Example

You're reading from   Microsoft HoloLens By Example Create immersive Augmented Reality experiences

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Product type Paperback
Published in Aug 2017
Publisher Packt
ISBN-13 9781787126268
Length 406 pages
Edition 1st Edition
Languages
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Author (1):
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 Newnham Newnham
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Newnham
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Toc

Table of Contents (16) Chapters Close

Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Enhancing Reality FREE CHAPTER 2. Tagging the World Using DirectX 3. Assistant Item Finder Using DirectX 4. Building Paper Trash Ball in Unity 5. Building Paper Trash Ball Using Holotoolkit in Unity 6. Interacting with Holograms Using Unity 7. Collaboration with HoloLens Using Unity 8. Developing a Multiplayer Game Using Unity 9. Deploying Your Apps to the HoloLens Device and Emulator

Project setup


Our first stop will be looking at how we can make sense of the world, or at least, programmatically be aware of what the user is looking at. Computer vision, specifically recognition, has made leaps and bounds since 2012, when computer scientists Geoffrey Hinton, Alex Krizhevsky, and Ilya Sutskever entered the ILSVRC 2012 computer vision competition using ideas from http://www.cs.toronto.edu/~fritz/absps/imagenet.pdf, a paper they had recently published. Being the only ones using a Convolutional Neural Network (CNN), they entered the competition; the rest is pretty much history. Models these days can compete with humans in recognizing objects in images.

Note

CNN is a type of neural network well suited for images due to its properties of preserving the relationship between pixels in close proximity. 

Fortunately for us, many companies have made Application Program Interfaces (APIs) available that offer similar capabilities for computer vision, including Microsoft. We will be using...

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