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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
Languages
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Authors (2):
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Dr. Ashley Godbold Dr. Ashley Godbold
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Dr. Ashley Godbold
 Jackson Jackson
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Table of Contents (20) Chapters Close

Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
1. Overview FREE CHAPTER 2. Building Your Project and Character 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Chapter 13. Putting a Bow on It

You have a game; it looks good, plays well, and everyone loves it. The only problem is that it is still not a finished project.

In this chapter, we will package up the game and surround it with menus and other features to make it whole. We will then explore how we can extend Unity to make the content easier and better.

As they say, finishing a project can take up to 80% of the time needed to polish it. Be warned! This is usually right. To wrap up, we will look at an overview, persisting the player's data as they play both on the device and on the cloud.

The following topics will be covered in this chapter:

  • Packaging your game with menus and additional screens

  • The editor and how to make the most out of it

  • Saving, loading, and persistence for your game

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