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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
Languages
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Authors (2):
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Dr. Ashley Godbold Dr. Ashley Godbold
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Dr. Ashley Godbold
 Jackson Jackson
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Table of Contents (20) Chapters Close

Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
1. Overview FREE CHAPTER 2. Building Your Project and Character 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Designing an interesting battle system


Before we begin fleshing out our battle system, it is important to consider various elements that we may want to include in our game. Designing an interesting and unique battle system is difficult. The battle system should be challenging and engaging. The challenge can be accomplished with enemies that level up as the player progresses or with enemies that acquire new and unique skills. The engagement can be achieved by quirky enemies, interesting animations, or many other ways.

There are several things you may wish to consider to include in your battle system:

  • Animations

  • Player actions

  • Enemy defenses and reactions

  • Special moves

  • Interactions

Each of these provides an engaging experience for the player and makes the battle feel worthwhile. When developing an RPG, I highly recommend you play many different RPGs and study the different ways in which the battle system has been developed. Determine which preceding element listed is important to you and plan to...

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