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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
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Authors (2):
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Dr. Ashley Godbold Dr. Ashley Godbold
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Dr. Ashley Godbold
 Jackson Jackson
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Table of Contents (20) Chapters Close

Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
1. Overview FREE CHAPTER 2. Building Your Project and Character 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Choosing the appropriate sound and music


Choosing the sound and music will likely be one of the last things you do for your game (unless, of course, you're making a music game).

It is important that the music fits with the tone that you have set with the art and overall feel of the game. For me, this is harder than choosing art, because I know that choosing the wrong music could drastically bring down the appeal of my game. If the player finds your music choice annoying, too loud, or overbearing, their experience will be far from ideal. I recommend playing the music you chose over and over for yourself. If it annoys you after a few loops, it will definitely annoy the player.

Appropriate sound effects are also important. You want to make sure that all appropriate actions have sound and that the sound fits the action that it accompanies. You don't want the sound of breaking glass to accompany the action of a character sighing, for example. Too few sound effects can make your game feel incomplete...

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