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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (15) Chapters Close

Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Summary


In this chapter, we saw how to add in a GUI element to show the player's and enemy's health and also added the gameover text so that we know that it is the end of the game. We also added a very basic particle system just to demonstrate the ability to add particles. You can go in and change the particle system to see what more can be done.

The gameplay is over, and next, we can see how to add in scenes to the game, so we will create a main menu scene, which will show at the start of the game. We will also see how to add buttons so that at the click of the play button, the scene will swap to the gameplay scene.

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