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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Authors (2):
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Wajahat Karim Wajahat Karim
Author Profile Icon Wajahat Karim
Wajahat Karim
Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (15) Chapters Close

Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Humanoid animation using Unity


Animations are the core component of any game. Without them, a game is just a sequence of pictures and the user will have no idea of what's going on in the game. We learned about animations in Chapter 2, Finishing the Perky Penguin 2D Game, for our 2D game, Perky Penguin, to control the animations of a penguin and lasers using state machines and controllers. But, when it comes to 3D, things get a lot more complicated to manage and handle. The reasons for this complexity varies depending on what kind of animations we want to create and manage in Unity, but generally creating character animations such as walk cycle or running cycle takes a lot of effort and cannot be made in Unity. These animations need more details and are developed in advanced tools such as Autodesk Maya, 3D Studio Max, and so on. In this section, we will not discuss how these animations are created, as it is beyond the scope of this book, but we will discuss how these animations are imported...

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