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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (15) Chapters Close

Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Finalizing the fight


Let us make the player react to the enemy's attacks by changing the behavior of the player. In the playerScript, add the following line of code. At the top of the class, create a new public variable of type GameObject and call it enemy:

    public GameObject enemy; 

Next, at the start of the Update function, get the Animator component of the enemy:

    Animator eAnim = enemy.GetComponent<Animator>(); 

Next, after the attacking function in the update, add the following:

    // Getting Hit 
    if (eAnim.GetBool("tIsPunching")){ 
        if (anim.GetBool("bIsDefending") == false){ 
            //Debug.Log("I got hit"); 
            anim.SetTrigger("tGotHit"); 
        } 
    }  

Here, we check if the enemy is punching. If the enemy is punching and the player is not defending, then we set the gotHit trigger to be true.

Drag theDude character to the enemy script component as shown in the following screenshot:

Similarly, in the enemy script add a public GameObject variable...

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