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Learning GDScript by Developing a Game with Godot 4
Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine

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Profile Icon Vanhove
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$12.99 per month
Full star icon Full star icon Full star icon Full star icon Full star icon 5 (7 Ratings)
Paperback May 2024 378 pages 1st Edition
eBook
$35.99
Paperback
$44.99
Subscription
Free Trial
Renews at $12.99p/m
Arrow left icon
Profile Icon Vanhove
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$12.99 per month
Full star icon Full star icon Full star icon Full star icon Full star icon 5 (7 Ratings)
Paperback May 2024 378 pages 1st Edition
eBook
$35.99
Paperback
$44.99
Subscription
Free Trial
Renews at $12.99p/m
eBook
$35.99
Paperback
$44.99
Subscription
Free Trial
Renews at $12.99p/m

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Key benefits

  • Learn the fundamentals of programming as you write GDScript 2.0
  • Explore the world of GDScript 2.0 with this comprehensive introduction to the language
  • Work with Godot 4’s robust features and built-in tools to create captivating 2D and 3D games, simulations, and interactive applications
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

In the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch. By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.

Who is this book for?

This book is for programmers, game designers, game developers, and game artists who want to start creating games in Godot 4. If you’re new to coding or game development, looking for a new creative outlet, and want to give Godot 4 and GDScript 2.0 a try, this book is for you. While no prior knowledge of programming or Godot is required, this book gradually introduces more complex concepts as you advance through the chapters.

What you will learn

  • Develop your GDScript 2.0 programming skills from basic to advanced, emphasizing code cleanliness
  • Harness Godot 4's integrated physics engine to control and manipulate in-game objects
  • Design a vibrant and immersive game world by seamlessly integrating a diverse array of assets
  • Master the art of processing input from various sources for enhanced interactivity
  • Extend the reach of your game by learning how to export it to multiple platforms
  • Incorporate simple multiplayer functionality for a dynamic gaming experience

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : May 17, 2024
Length: 378 pages
Edition : 1st
Language : English
ISBN-13 : 9781804616987
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Product Details

Publication date : May 17, 2024
Length: 378 pages
Edition : 1st
Language : English
ISBN-13 : 9781804616987
Languages :
Concepts :
Tools :

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Frequently bought together


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Total $ 139.97
Learning GDScript by Developing a Game with Godot 4
$44.99
Godot 4 Game Development Projects
$44.99
The Essential Guide to Creating Multiplayer Games with Godot 4.0
$49.99
Total $ 139.97 Stars icon
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(7 Ratings)
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Justin Horner May 19, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more.It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors!I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
Amazon Verified review Amazon
Peter May 20, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This is a great book for anyone that's looking to learn Godot and start making games. It covers basic programming concepts like variables, arrays, and loops. Then it works it's way up into more advanced concepts like managing file systems, saving player data, and networking. The book also provides a solid thorough overview of Godot's interface. I love that it even teaches you to make your game multiplayer!
Amazon Verified review Amazon
Asaad Al-Barwani Jun 11, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections.I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
Amazon Verified review Amazon
Arch Stanton May 25, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Great book overall!Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot.The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
Amazon Verified review Amazon
Kindle Customer May 20, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This really builds on the foundation of programming with gdscript
Amazon Verified review Amazon
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