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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
Languages
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Table of Contents (20) Chapters Close

Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Summary


This chapter introduced the basic concepts of variables, methods, and the dot syntax. These building blocks are used to create scripts and classes. Understanding how these building blocks work is critical, so you don't feel you're not getting it.

We discovered that a variable name is a substitute for the value it stores, a method name is a substitute for a block of code, and when a script or class is attached to a GameObject, it becomes a component. The dot syntax is just like an address for locating GameObjects and components.

With these concepts under your belt, you can proceed to learn the details of the sentence structure, grammar, and syntax used to work with variables, methods, and the dot syntax. You also learned how to make decisions in code based on variable values. In the next chapter, we will cover the details of using variables.

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