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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
Languages
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Table of Contents (20) Chapters Close

Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Making decisions in code


The fundamental mechanism of programming is making decisions. In everyday life, we make hundreds—and possibly thousands—of decisions a day. They might be the results of simple questions such as, "Do I need an umbrella today?" or "Should I drive at the maximum motorway speed at the moment?" Let's first take a question and draw a single graph, as follows:

This is a fairly easy question. If it will be raining, I need an umbrella; otherwise, I don't. In programming, we call it an if statement. It's a way we describe to the computer what code should be executed under what conditions. The question "Will it be raining?" is the condition. When planning your code, you should always break down decision-making in to simple questions that can be answered only by a "yes" or a "no."

Note

In C# syntax, we use true or false instead of yes/no.

We now know how the simplest if statements work. Let's see how this question will look in code. Let's create a new script, name it LearningStatements...

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