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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
Languages
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Table of Contents (20) Chapters Close

Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Specifying a method's parameters


If you look up the word "parameters" in the dictionary, your brain will probably seize up. All it means is that the method has to be able to use the information you send it, so you simply have to specify the type of data that the method is allowed to use. That's it! It's very simple.

In the earlier screenshot, on line 23, we declared the firstNumber and secondNumber variables. The type is int. Now notice our member variables: number1, number2, and number3. They are also of the int type. These variables have to be of the int type since they store the numbers that will be added in the method, which the parameters specify will be of int the type.

So now, go look in the dictionary again. You will probably see the word limit in there somewhere. That's what you did when you specified the type of data that the method will use, an integer in this case. You set some limits on what is allowed.

Okay, so you're setting parameters, or limits, on the type of data the method...

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