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GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
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Author (1):
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 Gardiner Gardiner
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Gardiner
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Toc

Table of Contents (17) Chapters Close

GameMaker Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Game Plan – Creating Basic Gameplay FREE CHAPTER 2. It's Under Control – Exploring Various Control Schemes 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

Controlling a character with a mouse and keyboard


In the previous chapter, we looked at how to control your player character with a mouse, as well as a keyboard. I'm willing to bet you've played a game that required an input from both of these devices at the same time. You have, haven't you? I thought so. Let's take a look at a classic gameplay element that requires multiple inputs to shoot aliens.

Getting ready

We need a hero. Not an actual hero, mind you, but rather a player character who can run around onscreen and shoot things. For the purposes of this recipe, we'll use a static image of a guy with a gun, seen from the top. Let's turn it into a sprite called spr_player and use it to represent an object of the same name. You'll also need a sprite called spr_alien, which should be an image of an alien, also seen from above. Use this sprite to represent obj_alien. You'll need a controller object to spawn aliens, so we'll call it obj_alien_controller. To make this more of a game, let's create...

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