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GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
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Author (1):
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 Gardiner Gardiner
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Gardiner
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Toc

Table of Contents (17) Chapters Close

GameMaker Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Game Plan – Creating Basic Gameplay FREE CHAPTER 2. It's Under Control – Exploring Various Control Schemes 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

Moving characters or objects by tilting a device


Another widely used feature in smartphones and tablets is the built-in gyroscope. This component allows basic motion controls that are read by their movement. The most common use of device tilt is to control the screen's visual orientation, but it can also be used for games. We're going to take a look at how to use tilt controls to move an object around.

Getting ready

Before we begin, you'll need to set up your room for a mobile device. As we'll test tilt functions that utilize an accelerometer, this recipe can only be tested on a mobile device, such as a smartphone or tablet. With the purchase of a GameMaker Professional license, you can test them on Android devices without purchasing the exporter. If you wish to test on iOS or Windows mobile devices, you'll need to purchase their respective export licenses. For this recipe, I used the Android target in portrait mode for testing purposes. I set the room to 768 px wide by 1280 px high and locked...

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