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GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
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Author (1):
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 Gardiner Gardiner
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Gardiner
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Toc

Table of Contents (17) Chapters Close

GameMaker Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Game Plan – Creating Basic Gameplay FREE CHAPTER 2. It's Under Control – Exploring Various Control Schemes 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

Adding a game over screen


How do you know when you've lost the game you're playing? Well, if you're playing the game we've been creating in this chapter, you will know this because it resets itself. Not very appealing from a player's standpoint, right? Most games will show you a game over screen that will, at the very least, tell you that your gameplay session has finished. Let's take a look at creating a game over screen and what information we can convey to the player.

Getting ready

We're going to finish our game with a game over screen, so make sure that the project file is open. You'll need a few things before we begin, so let's take a look at the list. First, you'll need a new room called rm_gameOver. You'll also need a controller object called obj_gameOverCtrl as well as objects called obj_btn_exit and obj_btn_restart. We'll be reusing obj_btn_quit, but this will be available since we're using the same game project.

How to do it

  1. In rm_gameOver, open the creation code and enter the following...

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